In the almost six months since we announced Virginia we’ve been hugely fortunate to receive a few mentions in the press. We were also lucky enough to appear at both EGX London and the Future of Storytelling event in New York, where we showed a small 15 minute demo of the game. This was the very first time anyone outside the development team had a chance to play Virginia.
We’ve compiled a little digest of the coverage the game has seen since the original announcement, including a few hands-on impressions of our demo build!
Today we’re announcing Virginia, our debut game. It has its own little website and everything:
Virginia is an interactive drama set in the titular US state in the early 1990s. It charts the story of a recently graduated FBI agent and her partner as they seek to uncover the mystery surrounding the disappearance of a young boy.
“In the birthplace of America nothing is quite what it seems.”
Now that our game has a name we can start being more active talking about development and releasing news and the like. It’s exciting! Do stay in touch. We’ll have more to reveal before too long.
Check below the link to see our first screenshot.
It’s been a busy month at Variable State. And there’s a whole bunch of stuff which we intend to share with you. Not least new details on our current project. More on that very soon. But in the meantime, our existence has been picked up by the specialist press:
Gamasutra: Two industry veterans reveal new indie studio Variable State
Thank you, Gamasutra!
As such it felt like a good moment to talk a bit more about how Variable State came to be. So that’s what I’m going to do.
After lurking behind the safety of the under construction page for the past few weeks we’ve decided it’s time to start talking about who we are and what we’re up to.
So hello! Welcome. Thank you for stopping by.
First things first some introductions.